Mobile app development for iOS and Android
Building the same app twice, once for iOS and once for Android, roughly doubles both the cost and the number of places a bug can hide. Cross-platform development removes that duplication without the compromises it used to imply.
We build with React Native and Flutter, which share one codebase across both platforms while still allowing native modules where a feature genuinely needs them. Where an app truly demands fully native work, we will tell you that rather than force the wrong tool.
That includes the parts teams often discover late: store submission, review rejections, push notifications, offline behaviour and over-the-air updates.
What you get
Cross-platform applications
One React Native or Flutter codebase producing genuine iOS and Android builds, not a wrapped website.
App Store and Play Store submission
Store listings, review compliance and release management — including handling rejections, which are routine rather than exceptional.
Offline-first behaviour
Local persistence and sync so the app stays usable on an unreliable connection instead of showing a spinner.
Push notifications and analytics
Notification infrastructure and event tracking wired in from the start, rather than retrofitted after launch.
How it works
- 1
Platform decision
We establish whether cross-platform genuinely fits your requirements, or whether native is the honest answer, before writing code.
- 2
Prototype
A running build on a real device early, so navigation and feel can be judged rather than imagined from mockups.
- 3
Build and test
Iterative development with builds distributed to your team on real hardware — emulators hide too much.
- 4
Store release
Submission to both stores, with the review process handled end to end and a plan for ongoing updates.
Frequently asked questions
Should we build cross-platform or native?
Cross-platform suits most business applications, marketplaces and content apps, and costs substantially less than maintaining two native codebases. Native is the better answer for apps built around heavy graphics, intensive real-time camera processing or deep platform-specific hardware access. We assess which applies to your case in discovery and say so plainly.
How long does it take to build a mobile app?
A focused first version typically takes eight to fourteen weeks from kickoff to store submission. Apps with payments, real-time features or several third-party integrations take longer. Store review itself adds several days and can add more if a submission is rejected, which is common and worth planning for.
Do you handle App Store and Google Play submission?
Yes, including store listings, screenshots, privacy declarations and the review process. Apple's review guidelines reject a meaningful share of first submissions for reasons that are predictable once you have been through it — we handle those rounds as part of the engagement.
Will the app work offline?
If your users need it to, yes. Offline-first architecture with local persistence and conflict-aware sync is a design decision that has to be made at the start — retrofitting it later usually means rewriting the data layer, so we raise it during discovery.
Can you update an existing app instead of rebuilding it?
Often yes. We start by auditing the existing codebase and its dependencies. If it is maintainable, extending it is almost always cheaper than a rebuild, and we will say so even though a rebuild would be the larger engagement.
Talk to us about mobile app development
Describe what you need and we will reply within one working day. You will get a written scope and a fixed estimate before committing to anything.
- React Native app development company
- Flutter app development services
- cross-platform app development
- iOS and Android app development
Other services
Web applications, internal tools and integrations built around how your business actually works.
Migration to AWS or Azure, automated deployment pipelines, and infrastructure you can actually reason about.
Authorised testing of your applications and infrastructure, reported so your team can actually fix what matters.